Their strengths and weaknesses should be something learned early on before finding out the hard way. These hellish lands offer a number of horrible creatures that hate you almost as much as you hate elves. Starting mutual trade pacts and exchanging goods is probably not a bad idea, but where's the fun in that? From the Scale-Ears, Tall-Men, or the Walking Rocks, how your fortress proceeds to deal with them is up to you. You are not alone in these lands both locals and similar foreign groups exist with their own ideas in mind. They're very expensive though, so take care when building.ĭining Halls are great meeting places and ale consumption rooms.įarms provide an easy growing location alongside a source of fresh water. Throne Rooms allow you to elect new nobles. You get 6 migrant slots for each dormitory constructed. Smelteries and Breweries are crucial and self explanatory.ĭormitories allow for more migrants to arrive. To use one, click on it in-hand, and throw it, much like a shelter capsule. These are quick ways to expand your fortress without manually placing every wall, alongside protecting from ash storms. You'll find in the Crafting Menu under Blacksmithing there are entries for Fort-In-A-Box. Protect the portal at all costs if you wish to see a future for your fortress in these lands. Destruction of the portal, however, will cause a cessation of all future migrants and stagnate your fort's population. Migrants will come through the portal as you progress, adding onto your population or replacing lost members. Your livestock is scarce and fragile, so try not to have them end up dead. Your base of operations is small, starting with the basic gear necessary to survive and build. MEGAFAUNA AND HOSTILES WILL TARGET THE SPAWNER: Defend that shit yo.ĭWARVEN TOOLS ARE FOR DWARVES ONLY: You'll need to be an actual dwarf to do dwarf stuff. TEMPLATE CONSTRUCTION: Fort-In-A-Box capsules for quickly laying out a fortress!ĭURABILITY: Your swords and shit can break now make new ones, also used to balance >synthflesh shovelsĬROSSBOWS: Fill your opponents with pointy things PROPERLY without it breaking for once MIGRATION REWORK: Start off with 6 dwarf slots, open more by building more Dormitories. Use your blacksmithing gear to make better tools and build a fort, or die trying. You are essentially a group of manlets with severe alcoholism, an urge to build forts, and an affinity for toeing the line of how far you can go with a reference. If you can deal with the locals, that is. The land is, however, bountiful in resources and loot ripe for the taking. You are a lava dwarf, one of many short humanoids from another world that have come through a strange portal in search of new lands, which unfortunately happen to be a hellish inferno. Quote: "comical dwarf-related reference here" Supervisors: God of Blood (not to be confused with that other Blood God.)ĭuties: Build a fort, drink obscene amounts of alcohol, protect the portal. This page documents a feature that was at one point in the codebase, but no longer.